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Wayang spellhunter source
Wayang spellhunter source













All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). This does not change the spell slot of the altered spell. Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. Piercing metamagic rod (lesser) (3/day) The wielder can cast up to three spells per day that overcome the spell resistance of a target as though use the Piercing Spell feat. Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled. Master of Trade (1/session) Gain 10% discount on non-spellcasting/material component purchase. Magical Knack (Wizard) +2 CL for a specific class, to a max of your HD. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Light Sensitivity (Ex) Dazzled as long as remain in bright light. Intense Spells +2 (Su) Evocation spells deal listed extra damage. Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school. Focused Spell You can cast a spell that gains +2 DC against one of its multiple targets. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Empower Spell Numeric effects of a spell are increased 50%. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

wayang spellhunter source

Elven Immunities - Sleep You are immune to magic sleep effects. Elven Immunities +2 save bonus vs Enchantments.

wayang spellhunter source

Divination You must spend 2 slots to cast spells from the Divination school. Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Darkvision (60 feet) You can see in the dark (black and white vision only). Admixture Associated School: Evocation Artisan's Shop (empty) +1 to Craft for Day Job rolls and 5% discount on items of same type. Abjuration You must spend 2 slots to cast spells from the Abjuration school. Sorcerer (Crossblooded) Spells Known (CL 1st concentration +1):Ġ (at will)- acid splash, detect magic, read magic Wizard Spells Prepared (CL 6th concentration +12):ģrd (2/day)- focus fireball (DC 21), focus fireball (x2) (DC 21)Ģnd (4/day)- false life, mirror image (x2), glitterdust (DC 18), burning arc (DC 20)ġst (5/day)- vanish, magic missile, mage armor, burning hands (DC 19), burning hands (DC 19), ray of enfeeblement (DC 17)Ġ (at will)- ray of frost, open/close (DC 16), mage hand, message Statistics Str 7, Dex 14, Con 10, Int 23, Wis 12, Cha 11 Base Atk +2 CMB +0 CMD 13 Feats Empower Spell, Eschew Materials, Focused Spell, Greater Spell Focus (evocation), Run, Spell Focus (evocation), Spell Specialization Traits magical knack, wayang spell hunter Skills Acrobatics +2 (+6 to jump with a running start), Craft (tattoo) +17, Intimidate +9, Knowledge (arcana) +15, Knowledge (dungeoneering) +14, Knowledge (nature) +10, Knowledge (planes) +14, Knowledge (religion) +10, Perception +12, Sense Motive +3, Spellcraft +15 (+17 to determine the properties of a magic item), Use Magic Device +9 Languages Azlanti, Celestial, Common, Draconic, Elven, Hallit, Kelish, Tien SQ arcane bonds (mushu, scorpion, greensting), bloodlines (draconic (red dragon (fire)), orc), elven magic, intense spells, opposition schools (abjuration, divination), specialized schools (admixture), touch of rage, versatile evocation Combat Gear Pearl of power (1st level) (1/day), Pearl of power (1st level) (1/day), Piercing metamagic rod (lesser) (3/day), Selective metamagic rod (lesser) (3/day) Other Gear +1 Mithral Buckler, Amulet of natural armor +1, Cloak of resistance +1, Headband of vast intelligence +2 (Use Magic Device, Ring of protection +1, Artisan's tools, masterwork (Craft (tattoo)), Backpack, masterwork (empty), Bedroll, Belt pouch (empty), Soap, Spellbook, Tent, medium, Trail rations, Waterskin, 972 GP, 3 SP, 9 CP Special Abilities +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach. enchantments Immune magic sleep Resist elven immunities Weakness light sensitivity Offense Speed 30 ft. Male Elf Sorcerer (Crossblooded) 1/Wizard 5ĬG Medium humanoid (elf, orc) Init +8 Senses darkvision 60 ft., low-light vision Perception +12 Defense AC 16, touch 13, flat-footed 14 (+2 shield, +2 Dex, +1 natural, +1 deflection) hp 31 (6d6+5) Fort +2, Ref +4, Will +6 +2 vs. Ressources pour la version 2 de Pathfinder. Tout sur les règles officielles de Pathfinder.















Wayang spellhunter source